Class-D Personnel (also simply known asClass-D) are the most common role exclusive to the game mode Containment Breach. When the round starts, Class-D spawn in the Light Containment Zone (LCZ) inside of their cells. After 10 seconds, their cells will open and they are free to roam the facility. 1 Description 2 Objective 3 Team Strengths 4 Team Disadvantages 5 Strategies 6 Leaks and Pictures 7. Per game random generation with seed saved in a variable; DB + State machine for inputs and outputs, serialized; System to move a knob with input and have it call a function on release; Function to open / close doors and do the process. Board Containment Breach Development.
By Fallnight44Fallnight44. Last updated
Hello everyone ! This is me, Fallnight44, a new French Canadian Speedrunner at SCP CB and today I want to show you a trick that I practice some time and can remove some times in your timer !
Did you always wanted to do SCP-914 really fast, not lose 30 secondes to 1 minutes with him ? Well now I will show you how to use SCP-914 in only 15 seconds (Depends of you)
First of all, enter the SCP-914 left chamber in go in the back of it ¤I know my english suck, I will show some screenshot to help you¤
Then look at your feet and drop the Gas Mask first (I don't know if I'm crazy or not but I feel like is more difficult and more laggy to drop the Gas Mask in the SCP-914 than Keycard, I suggest you to drop it first)
It's now that it's difficult for some people because the item you drop get out of the SCP-914, I will show you something very special, it's just a question of Frame.
Go near the chamber's door and look at your feet. You shouldn't see the border down of the door.
And now for show you what it look like in action, I made a private video for you ! :
So hope this Guide will help you, I will show more advice later ! Thank you !
Download high school of the dead. I've finished going through the Light Containment area and I'm trying to get into the Heavy Containment Area. I flipped the switch in the surveillance room and my Omni-Card opened the door from LCZ into the little intermediate room, but to get into HCZ there's a keypad requiring an access code. The Heavy Containment Zone is the second zone encountered in the game. It is preceded by the Light Containment Zone and followed by the Entrance Zone. It is strictly used for containment of high level SCP objects, such as SCP-106 and SCP-049. Due to this, it is constructed with a distinctive rudimentary style, abundant with grimy tunnels and catwalks. Rebuilt scp-012 room in blender to assign names to all model parts and make it easier to work with, fixed door being blocked off Blocked vent off from skybox and added lighting to 173opt, fixed light bleed from other room due to lights being in ceiling.
How to beat SCP:CB 1) You will first start the game, make sure you grab the gas mask and lvl 1 keycard to get you going 2) Keep a look out for 106/173 for they can spawn ANYWHERE. 3) Later in game, you will find SCP-914, make sure you found a lvl 2 card so you can enter 4) While using SCP-914, you are an open target to SCP-106, so move around a lot and if he does come, be prepared. 5) After using SCP-914 to pimp up your items, carry on to the Light Containment Zone.
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6) In most causes, SCP-106's containment room can be found. So try to contain him! 7) Look around for important equipment and still, keep a watch for 173 or 106.
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At some time, you will come to SCP-106's maintenance tunnels, but if you have already contained him there will be no problem, just look out for 173. 9) And again, at some point you will reach SCP-096's sever room, just flick the switch's to 'Generator', then in the small room flick it to 'Main'. Then you can get out but ALWAS keep your eyes to the celling/floor
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to avoid being killed. 10) When you reach the entrance zone, make sure you have a lvl 5+ keycard.
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11) When you reach the electricity center, always go into it. Flick the door control the opposite way it is. 12) After your done that, if you want a Gate B ending, you would of had to found SCP-079 and try to reach it again.
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SCP-914 - Official SCP: Unity Wiki
After he's done talking go back to the electricity zone and flick the Door control the way you found it. Then find Gate B. 13) If you want a Gate A ending, all you have to do is follow the instruction above (Except the SCP-079 part) and then